Health System
Violet Skies » Devlog
After a bit of a hiatus due to work and school, the project is back on.
For the first week of November, I have added in the health mechanic. As of now, the player can take 4 points of damage before dying. I am not sure if this is the value it will stay at but every enemy and environmental hazard causes 1 point of damage always. As seen in the photo, the player took too much damage from touching the cactus and died, causing a ragdoll effect. The ragdoll effect is funny but may not make it in to the game. I have set up considerable organization for myself on confluence and Jira, so production should be much more efficient and I am looking forward to it.
Until next time!
Get Violet Skies
Violet Skies
A game for my daughter. Still in prototyping stage.
Status | On hold |
Author | IrishK |
Genre | Platformer |
Tags | 3D, Cute |
More posts
- 0.3.0Dec 29, 2022
- December '22 UpdateDec 12, 2022
- ~Hiatus and returning news~Oct 11, 2022
- Player Controls and Level 1 Nearly doneApr 23, 2022
- [0.2.0] THE BIG ONEMar 21, 2022
- Back at it! [New Character and more!]Jan 03, 2022
- Level Outlining and EnemiesNov 28, 2021
- Health Pickups/Damage/Character artNov 14, 2021
- [0.1.0] MovementJul 12, 2021
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