Health System


After a bit of a hiatus due to work and school, the project is back on. 

For the first week of November, I have added in the health mechanic. As of now, the player can take 4 points of damage before dying. I am not sure if this is the value it will stay at but every enemy and environmental hazard causes 1 point of damage always. As seen in the photo, the player took too much damage from touching the cactus and died, causing a ragdoll effect. The ragdoll effect is funny but may not make it in to the game. I have set up considerable organization for myself on confluence and Jira, so production should be much more efficient and I am looking forward to it.
Until next time!

Get Violet Skies

Leave a comment

Log in with itch.io to leave a comment.