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Violet Skies
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Devlog
0.3.0
December 29, 2022
by
IrishK
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December '22 Update
December 12, 2022
by
IrishK
1
This is a small but important update. I have added a few things. 1st.) I updated the project to Unreal 5.1. With the added pluses that the update comes with, it also broke a few things. Mainly the gem...
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~Hiatus and returning news~
October 11, 2022
by
IrishK
#Hiatus, #Update
So... it has been a long while. -What happened? Well, in short, a lot of personal family problems happened that I do not want to get specific about here. Life happens and boy did it happen. -What's ha...
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Player Controls and Level 1 Nearly done
April 23, 2022
by
IrishK
1
Summary This week went amazingly. The focus for this week were the refinement of the ground pound, adding more detail to Spring Day level, and most importantly, adding in a main collectable aside from...
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[0.2.0] THE BIG ONE
March 21, 2022
by
IrishK
1
#Update, #Art, #Levels
A lot of things to go over here so Im just going to give the TLDR. I am finishing college so have been uber busy. I am transitioning Jobs. Again, busy. I finally got a week off from both! So! Here are...
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Back at it! [New Character and more!]
January 03, 2022
by
IrishK
#Progress, #Art, #Character
So First, Happy New Year! It's been about a month since my last update. As seen in the thumbnail, Violet has a new character model. I was having issues implementing an attack into the ALS structure. I...
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Level Outlining and Enemies
November 28, 2021
by
IrishK
Level Outlining and Enemies Levels For this update, I have outlined one of the levels I'd like to have. It will serve as a basic template. It still needs more editing but I've got the basic outline I...
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Health Pickups/Damage/Character art
November 14, 2021
by
IrishK
#Health, #UI, #Sound
Updated: Health Sound effects UI Shaders Character Model Currently, The character model is in the state I like it to be. I referenced Spyro the Dragon for movement. Jumping feels tighter. You jump the...
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Health System
November 08, 2021
by
IrishK
#Health & Combat
After a bit of a hiatus due to work and school, the project is back on. For the first week of November, I have added in the health mechanic. As of now, the player can take 4 points of damage before dy...
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[0.1.0] Movement
July 12, 2021
by
IrishK
1
#Mechanics
Added a little bit of everything this week but mainly focused on movement and related mechanics to it. Added: -Movement -Power-up...
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Mechanics and art
July 04, 2021
by
IrishK
#Art
After the first week, Violet's Adventure was renamed to Violet Skies. The scope of the game was pulled back some. The game is going to be set in a open world setting with unlockable areas similar to t...
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