Player Controls and Level 1 Nearly done


Summary

  • This week went amazingly. The focus for this week were the refinement of the ground pound, adding more detail to Spring Day level, and most importantly, adding in a main collectable aside from the important balloons.

What Worked

  • Getting the Marketplace asset of Easy Gems to just work. There were step by step instructions on a word doc.
  • Adding in the collectables after implementation.
  • Refining the ground pound was better than I thought and the Cooldown UI looks nice in my opinion.

What Didn't Work

  • Adding in my own collectable. While I know I could have done this on my own, using this template probably saved me a day or two of my free time.

Any Bugs to report?

no

What needs to be worked on next?

  • Portals
  • Portal animation
  • Portal Teleport Effect

Why should this be worked on?

  • In order to have a flow from level to level, the portal should be utilized.

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