Player Controls and Level 1 Nearly done
Violet Skies » Devlog
Summary
- This week went amazingly. The focus for this week were the refinement of the ground pound, adding more detail to Spring Day level, and most importantly, adding in a main collectable aside from the important balloons.
What Worked
- Getting the Marketplace asset of Easy Gems to just work. There were step by step instructions on a word doc.
- Adding in the collectables after implementation.
- Refining the ground pound was better than I thought and the Cooldown UI looks nice in my opinion.
What Didn't Work
- Adding in my own collectable. While I know I could have done this on my own, using this template probably saved me a day or two of my free time.
Any Bugs to report?
no
What needs to be worked on next?
- Portals
- Portal animation
- Portal Teleport Effect
Why should this be worked on?
- In order to have a flow from level to level, the portal should be utilized.
Get Violet Skies
Violet Skies
A game for my daughter. Still in prototyping stage.
Status | On hold |
Author | IrishK |
Genre | Platformer |
Tags | 3D, Cute |
More posts
- 0.3.0Dec 29, 2022
- December '22 UpdateDec 12, 2022
- ~Hiatus and returning news~Oct 11, 2022
- [0.2.0] THE BIG ONEMar 21, 2022
- Back at it! [New Character and more!]Jan 03, 2022
- Level Outlining and EnemiesNov 28, 2021
- Health Pickups/Damage/Character artNov 14, 2021
- Health SystemNov 08, 2021
- [0.1.0] MovementJul 12, 2021
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