[0.2.0] THE BIG ONE
Violet Skies » Devlog
A lot of things to go over here so Im just going to give the TLDR.
I am finishing college so have been uber busy.
I am transitioning Jobs. Again, busy.
I finally got a week off from both!
So! Here are this one week's worth of work!
- Mechanics
- Ground Pound[See Gif]
- UI
- Pause menu has been added and nearly fully implimented except for saving.[See Gif]
- Collecting the main collectables shows a neat animation on screen.[See Gif]
- Level Design
- Hub world main area has began production[See gif](the only different one)
What's to come?
Since i'll be graduating soon, I'll have ample time to continue my work. I am currently in search for a music composer. I may already have one I found at school but that is yet to be determined. I will continue to update as often as I can with detailed pics and gifs.
Peace <3
Get Violet Skies
Violet Skies
A game for my daughter. Still in prototyping stage.
Status | On hold |
Author | IrishK |
Genre | Platformer |
Tags | 3D, Cute |
More posts
- 0.3.0Dec 29, 2022
- December '22 UpdateDec 12, 2022
- ~Hiatus and returning news~Oct 11, 2022
- Player Controls and Level 1 Nearly doneApr 23, 2022
- Back at it! [New Character and more!]Jan 03, 2022
- Level Outlining and EnemiesNov 28, 2021
- Health Pickups/Damage/Character artNov 14, 2021
- Health SystemNov 08, 2021
- [0.1.0] MovementJul 12, 2021
Leave a comment
Log in with itch.io to leave a comment.