Health Pickups/Damage/Character art
Updated:
- Health
- Sound effects
- UI
- Shaders
- Character Model
Currently, The character model is in the state I like it to be. I referenced Spyro the Dragon for movement. Jumping feels tighter. You jump the same height as before but fall faster so it doesn't feel as floaty as before. This is a kids game so I loosened up on the save when reaching for a ledge.
The health at this point is done. 4HP is the default and will stay that way. Every enemy and field hazard deals 1 HP of damage. The UI also reflects this.
To accommodate this, there is a new health pickup for cures.
There is a new shader i am trying out. I was trying to give a Borderlands meets Wind Waker feel and i think this is pretty close.
There are sound effects for both the cactus hurting you as well as picking up the health item.
I am very much open to advice and questions.
Thank you!
Get Violet Skies
Violet Skies
A game for my daughter. Still in prototyping stage.
Status | On hold |
Author | IrishK |
Genre | Platformer |
Tags | 3D, Cute |
More posts
- 0.3.0Dec 29, 2022
- December '22 UpdateDec 12, 2022
- ~Hiatus and returning news~Oct 11, 2022
- Player Controls and Level 1 Nearly doneApr 23, 2022
- [0.2.0] THE BIG ONEMar 21, 2022
- Back at it! [New Character and more!]Jan 03, 2022
- Level Outlining and EnemiesNov 28, 2021
- Health SystemNov 08, 2021
- [0.1.0] MovementJul 12, 2021
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